PK

Reduce life to vertices

Philip Kriegel

3D Artist

Living is creation. Creativity is to live.

A Chess piece where only the reflection is colored
Burst out of your skin | Create something beautiful
Creativity Freedom Production Feeling
Chess Board where the focus is on a pawn

Project Detail

Center Piece

Role 3D Artist
Tools Blender, Photopea
Year 2026

A polished material and composition study centered on a stylized glass chessboard scene. The project explores transparency, reflection, depth of field, and controlled studio lighting to create a refined visual study with a clean, immersive atmosphere. Translucent pieces contrast against darker reflective forms, emphasizing scale, visual hierarchy, and material detail.

Final render showcase
Final render showcase
Close-up material and silhouette study
Close-up material study [Kunai]
Process image with reflective geometry
Process and reflection control
Portrait placeholder for Philip Kriegel

About

Who is Philip?

Philip Kriegel is a 3D artist focused on creating digital visuals, detailed 3D assets, and immersive visual experiences. His work combines technical precision with artistic direction, producing imagery that feels polished, atmospheric, and visually memorable.

His approach is built around strong silhouette, material sensitivity, lighting discipline, and a final image that feels deliberate from every angle.

Skills

  • Art Direction
  • Hard Surface Modeling
  • Look Development
  • Lighting and Rendering
  • Asset Production

Tools

  • Blender
  • Autodesk Maya
  • SolidWorks
  • Autodesk AutoCAD
  • LuxCore
  • Unreal Engine
  • Unity
  • Substance Painter
  • Adobe Photoshop
Capabilities Studio-level execution

Designed for premium visual outcomes.

3D Art Direction

Visual systems, mood, composition, and render language for polished campaigns.

Self Development

A workflow that does not only provide an outcome, but an experience.

Product Visualization

Luxury product renders with precise reflection, material, and lighting control.

Environment Art

Cinematic spaces for games, films, brand worlds, and immersive digital experiences.

Learning

Quality training material for skill hoaning.

Game Assets

Optimized models, detailed textures, clean handoff, and purposeful visual hierarchy.

Cinematic Renders

Final-frame imagery shaped through composition, lighting, texture, and polish.

Visual Development

Exploration, look frames, mood studies, and concept direction for ambitious projects.

Process Controlled from concept to final polish

An elegant workflow for images that tell your stories.

01

Concept

Define the visual intent, references, tone, and narrative pressure of the image.

02

Modeling

Build clean forms with strong silhouettes, readable structure, and production clarity.

03

Texturing

Layer surfaces with tactile detail while protecting the elegance of the composition.

04

Lighting

Shape atmosphere, contrast, focus, and cinematic depth with deliberate restraint.

05

Rendering

Resolve image quality, material response, camera language, and technical fidelity.

06

Final Polish

Refine color, detail, rhythm, and presentation until the image feels complete.

Contact

Let's create something exceptional.

Available for selected freelance projects, collaborations, and visual development work.

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